This comes up constantly, and the answers online are usually either a marketing page or a forum argument from 2014.
This covers AI mastering 19 styles platform standards MaestroNet the way it actually works in a session: the mechanism, the numbers that matter, and the decisions that follow from them.
Nothing below is theory for its own sake. Every number here is one you can check on a meter, and every step is one you can run on the next track you open.
Key takeaways
- Balance with faders before you reach for a plugin.
- Cut to solve problems, boost to flatter, and know which you are doing.
- Check in mono early and often.
- Leave 3 to 6 dB of headroom for mastering.
Why genre changes the mastering decision
Mastering is not one process applied at different intensities. The target moves, the tonal balance moves, and the acceptable amount of dynamic reduction moves with the genre.
A classical recording mastered to a hip-hop target is destroyed. A trap beat mastered to a classical target sounds broken and thin next to anything else in a playlist.
| Genre | Typical target | What matters most |
|---|---|---|
| Hip-Hop | -8 to -10 LUFS | The 808 owns everything below 100 Hz. Mastering protects tha... |
| EDM | -7 to -9 LUFS | Club systems are unforgiving below 40 Hz. High-pass the sub... |
| Pop | -9 to -10 LUFS | Dense arrangements, loud vocals, and a wall of production. C... |
| Rock | -9 to -11 LUFS | Guitars and cymbals fight in the same 3 kHz region. Restrain... |
| Jazz | -14 to -16 LUFS | Dynamic range is the music. Loudness is not a goal, it is a... |
| Classical | -16 to -18 LUFS | Fortissimo means nothing without a real pianissimo to measur... |
How the engine handles style
MaestroNet does not apply one curve to everything. It analyses the source first: spectral balance, crest factor, stereo correlation, transient density, and where the energy actually sits.
Style selection then sets the targets rather than the processing. The chain is the same. What changes is the loudness target, the tonal reference curve, how much low end is protected, and how aggressively the limiter is allowed to work.
That distinction matters. A style preset that swaps in different EQ curves regardless of the source will fight a mix that is already correct.
Prepare the mix before you master it
- Bounce at 24-bit, at the session sample rate. Never bounce to MP3 and master that.
- Leave 3 to 6 dB of headroom. Peaks around -6 dBFS is a good working target.
- Take the limiter off the mix bus. Leave gentle bus compression if it is part of the sound.
- Check the mix in mono. If the low end vanishes, fix it now rather than in mastering.
- Fix problems at the source. Mastering cannot un-mix a vocal that is buried.
The mistakes that cost the most
These are not exotic. They are the five things that show up again and again in tracks that almost work.
- Judging at a different level each time. Loud always sounds better, so set a monitoring level and leave it.
- Solving a balance problem with a plugin. If the fader cannot fix the relationship, a compressor will only make the wrong balance more consistent.
- Working only on one system. A mix that only holds together on your monitors is not finished, it is calibrated to your room.
- Boosting where you should be cutting. Making something louder to beat a masking problem raises the whole noise floor of the arrangement.
- Never bypassing. If you have not compared against the unprocessed version in the last twenty minutes, you have lost your reference point.
Take a break every forty minutes. Ear fatigue does not announce itself, it just quietly moves your idea of what bright means.
A ten-minute version of this
If you have one evening and not one week, this is the order that gets the most improvement for the least time.
- Two minutes: listen all the way through without touching anything, and write down the three things that bother you.
- Two minutes: fix the loudest problem on the list, with the simplest tool that will do it.
- Two minutes: check in mono and on a phone speaker. Fix anything that falls apart.
- Two minutes: level-match against a reference and note the tonal difference, not the loudness difference.
- Two minutes: make one broad corrective move based on that comparison, then stop.
Three specific problems solved beats twenty small adjustments that cancel out. The written list is what stops the session drifting.
What MaestroNet does with this
MaestroNet analyses the source before it processes anything: spectral balance against a genre reference curve, crest factor, stereo correlation across frequency, transient density, and where the energy actually sits.
The targets move with the style. The chain does not. That matters, because a system that swaps in a different EQ curve regardless of what you sent will fight a mix that was already correct.
- Loudness targeting to the platform standard, measured integrated across the whole track.
- True peak limiting with oversampling, so the AAC encode stays clean.
- Bass management below the crossover, keeping the low end mono and centred.
- Tonal correction referenced to the selected style, applied in broad strokes rather than narrow ones.
What it will not do is decide that the second chorus should feel bigger than the first. That is an interpretive call, and it stays yours.
Frequently asked questions
What is the most important thing to get right with AI mastering 19 styles platform standards MaestroNet?
Tonal balance and translation. A track that holds up on a phone, in a car and on monitors is finished. One that only works on your monitors is not.
What loudness should I target?
-14 LUFS integrated with a -1 dBTP ceiling covers almost all streaming. Go quieter for acoustic and classical material, louder only where the genre genuinely demands it.
How much headroom should the mix have?
Three to six decibels, with no limiter on the mix bus. That gives the mastering stage something to work with.
How do I know when it is finished?
When it holds up level-matched against a commercial reference, translates on several systems, keeps its low end in mono, and your changes have stopped improving it.
Hear it on your own track
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Related tools: AI Mastering · LUFS Meter and Audio Analyzer · Stem Separation
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