Most explanations of this start with a definition and stop before they get to the part that affects your session.
This covers customize pipeline settings step four the way it actually works in a session: the mechanism, the numbers that matter, and the decisions that follow from them.
Nothing below is theory for its own sake. Every number here is one you can check on a meter, and every step is one you can run on the next track you open.
Key takeaways
- Balance with faders before you reach for a plugin.
- Cut to solve problems, boost to flatter, and know which you are doing.
- Check in mono early and often.
- Leave 3 to 6 dB of headroom for mastering.
Start with balance, not plugins
Most mix problems are level problems wearing a costume. Before a single plugin, get a static balance with faders alone that already sounds like the record you want.
If the vocal will not sit with the fader, no compressor is going to fix that relationship. It will just make the problem louder and more consistent.
- Set the loudest element first, usually the drums or the lead vocal, and build around it.
- Work at a low monitoring level. Balance decisions made loud do not survive quiet playback.
- Get the arrangement out of its own way. Removing a part beats EQing two parts that fight.
- Only then start processing, and only where you can name the problem you are solving.
EQ: subtract before you add
Cutting is surgery, boosting is flattery. Both have a place, but cutting solves problems while boosting mostly moves them.
| Range | What lives there | Common move |
|---|---|---|
| 20 to 60 Hz | Sub weight and rumble | High-pass everything that is not bass or kick |
| 60 to 120 Hz | Fundamental weight and power | Where kick and bass have to share, not stack |
| 200 to 500 Hz | Boxiness and mud | The most common corrective cut in any mix |
| 1 to 3 kHz | Presence and attack | Crowded. Carve here to make room for vocals |
| 3 to 6 kHz | Definition and harshness | Small moves. Ears are most sensitive here |
| 8 kHz and up | Air and sibilance | Broad shelf lifts, narrow cuts for sibilance |
Frequency masking is the underlying problem. Two sources competing in the same band make each other quieter. Carving one and leaving the other alone works better than boosting both.
Compression with a purpose
Every compressor setting should answer a question. If you cannot say what the compressor is doing, it is probably doing damage.
| Type | Circuit | Attack range | Character |
|---|---|---|---|
| VCA | Voltage-controlled amplifier | 20 microseconds to 30 ms | Clean, fast, predictable. The SSL bus compressor is the archetype: 2:1... |
| FET | Field-effect transistor | 20 to 800 microseconds | Fast and aggressive. The 1176 is the reference. Use it for vocal and d... |
| Opto | Optical | 10 ms, programme-dependent | The LA-2A slows down as it works, which is why it flatters vocals. You... |
| Vari-Mu | Variable-mu tube | Programme-dependent | The Fairchild lineage. Ratio rises with input level, so it self-regula... |
- Attack controls how much transient survives. Slower keeps the punch, faster tames it.
- Release controls the groove. Set it so the gain reduction meter moves with the tempo.
- Ratio decides whether you are levelling (2:1 to 4:1) or limiting (8:1 and up).
- Gain reduction of 3 to 6 dB on a source is normal. 15 dB is a decision, not a default.
Check it where people will hear it
- Mono, first and often. Phase problems and width tricks both collapse here.
- A single small speaker, to check that the midrange carries the song.
- Headphones and earbuds, because that is where most listening happens.
- In a car, which is still the most honest low-end test most people have access to.
- Quietly. A mix that works at conversation volume works everywhere.
The mistakes that cost the most
These are not exotic. They are the five things that show up again and again in tracks that almost work.
- Judging at a different level each time. Loud always sounds better, so set a monitoring level and leave it.
- Solving a balance problem with a plugin. If the fader cannot fix the relationship, a compressor will only make the wrong balance more consistent.
- Working only on one system. A mix that only holds together on your monitors is not finished, it is calibrated to your room.
- Boosting where you should be cutting. Making something louder to beat a masking problem raises the whole noise floor of the arrangement.
- Never bypassing. If you have not compared against the unprocessed version in the last twenty minutes, you have lost your reference point.
Take a break every forty minutes. Ear fatigue does not announce itself, it just quietly moves your idea of what bright means.
Knowing when to stop
There is a point in every session where further work stops improving the record and starts merely changing it. Recognising that point is most of the skill.
- You are undoing changes as often as you are making them.
- You cannot articulate what the last move fixed.
- The reference no longer sounds obviously better in any specific way.
- You are adjusting things you would not notice as a listener.
Bounce it, sleep on it, and listen once in the morning on a system you did not use to make it. That single listen tells you more than another two hours ever will.
Frequently asked questions
What is the most important thing to get right with customize pipeline settings step four?
Tonal balance and translation. A track that holds up on a phone, in a car and on monitors is finished. One that only works on your monitors is not.
What loudness should I target?
-14 LUFS integrated with a -1 dBTP ceiling covers almost all streaming. Go quieter for acoustic and classical material, louder only where the genre genuinely demands it.
How much headroom should the mix have?
Three to six decibels, with no limiter on the mix bus. That gives the mastering stage something to work with.
How do I know when it is finished?
When it holds up level-matched against a commercial reference, translates on several systems, keeps its low end in mono, and your changes have stopped improving it.
Hear it on your own track
Upload a mix and get a mastered version back in minutes. Free to try, no card required.
Related tools: AI Mixing · Stem Separation · LUFS Meter and Audio Analyzer
Related articles
How to Master a Song at Home DAW Guide: A Practical Walkthrough
A working approach to master a song at home DAW. Balance before plugins, cuts before boosts, and the playback checks t…
How to Master Audio with AI: A Practical Walkthrough
Master audio with AI: the reasoning behind each move, the frequency ranges to check first, and how to tell a fix from…
Uploading Tracks References Multitrack Studio: The Working Method
A working approach to uploading tracks references multitrack studio. Balance before plugins, cuts before boosts, and t…
How to Mix Guitars with AI: A Practical Walkthrough
A working approach to mix guitars with AI. Balance before plugins, cuts before boosts, and the playback checks that ca…
